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~ Training OPORD 16/08/18 ~
Thursday 23rd August
1900 UTC

~ Altean Artisan ~
Saturday 18th August
1900 UTC

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9th
Aug
2018

Altean Artisan

MAP: Altis

Mission Date: 11/08/18

OPORD: Altean Artisan

Terrain: Rural Countryside featuring hills and woodland areas, Small Towns

Weather: Overcast

Forecast: Slowly Deteriorating

Start DTG: 11/08/2026 0700hrs

Starting Location: AAF FOB Air Strip North of Abdera

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1: SITUATION

The Republic of Altis and Stratis is born!

Our recently declared independence from the completely incompetent cesspool that is the Greek Government has freed us to open our own trade negotiations with the newly formed "CSAT" administration of the East. A bright future awaits.

Not everyone is happy about this situation however. A rebel faction calling themselves "FIA" are gathering strength in the North East of Altis. They claim to be loyalist Greek citizens that are fighting against the "military coup" that has given birth to our new Republic. Obviously they are deluded but they are also becoming increasingly violent toward our legitimate patrols and bases.

Two new FOBs have been constructed. One in the old castle overlooking Oreocastro, and the second in the small town of Syrta. These FOBs will provide static locations from which we can launch COIN operations into the mountainous North East region to flush these FIA idiots out. We can't have FOBs without supply lines however, and that is where we come in......

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2: MISSION DETAIL

We are to clear 3 MSRs in the area while simultaneously delivering the first supplies to the new FOBs. To that end then we will deploy a Combat Logistics Patrol from HQ Abdera. The patrol will move along each MSR, securing the area as they travel, delivering supplies at each FOB as they pass by.

A. ENEMY FORCES

Strength:

Exact strength is unknown. We do know that there are numerous cells that are being gathered together into a sort of freedom fighter militia. The movement is gathering a lot of support from the farmers and disillusioned workers in the less developed North of the island so we could be looking at maybe company levels of manpower.

Composition:

FIA are fighting with whatever they can get their hands on. Any vehicles encountered are likely to be "technical" style custom pick up trucks with HMGs fitted. The vast majority of the force however are light infantry with a penchant for ambushes.

Air Defense:

We doubt there will be much in the way of air defences. Heavier machine guns are likely to engage low flying helicopters and they may have got their hands on some old Russian MANPADS. Other than that, the airspace should be clear.

B. FRIENDLY FORCES

Advance patrols from the new FOBS have begun patrols and house searches in Oreocastro and Syrta. The towns are considered to be in friendly hands, but the areas could be busy and possibly hot.

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3. EXECUTION

A. Objective Overview

Mission Intent:

We will deploy from the HQ FOB at the airstrip North of Abdera and patrol the MSRs to clear the routes for future supply convoys.

Ground Forces Task:

The ground force mission has 4 objectives:

  • Clear MSR X-Ray between FOB Abdera and FOB Castro
  • Clear MSR Yankee between FOB Castro and FOB Syrta
  • Clear MSR Zulu between FOB Syrta and FOB Abdera
  • Deliver supplies to both FOB Castro and FOB Syrta

Air Corps Task:

The AAC have the following ongoing tasks:

  • Convoy Logistics Support
  • Medical Support
  • Recon
  • Fire Support

B. Intel Package

AOR Overview:

20180809093847_1.jpg

We have a lot of ground to cover with plenty of places for FIA to ambush us from. Keep your eyes open

MSR X-Ray:

20180809093929_1.jpg

20180809093936_1.jpg

X-Ray is pretty mountainous so going here will be slower than on other MSRs. Take this into consideration when planning your route.

MSR Yankee:

20180809093954_1.jpg

20180809094010_1.jpg

Yankee is the longest of the three MSRs. The distance is mitigated by the fact that it is all paved roads making transit faster. Faster is not always safer however so be sure to balance speed with situational awareness

MSR Zulu:

20180809094032_1.jpg

Zulu is the shortest of the three MSRs and in theory it is the least likely to be compromised. It still has plenty of potential ambush sites however so don't drop your guard.

C. Coordinating Instructions

Radio Frequencies:

  • Platoon Net: 50.1
  • Air Net: 50.2
  • AAC UHF: 50.3
  • Convoy Net: TBC by 1-A prior to departure

D. Materiel and Supply

Ground Force:

  • 9x Pandur II APC
  • 5x AWC 301
  • 6x AWC 303
  • 5x AWC 304
  • 4x KamAZ Transport Trucks

AAC:

  • 4x Nemmera CRV
  • 4x Demining Drone
  • 4x AW159 Wildcat
  • 3x AW101 Merlin
  • 1x AV-44X Blackfish Gunship

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SnrAM Jason

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Notes:

There is a LOT of ground to cover in this mission. The journey is roughly 15km and can be completed by the slower Nemmera in around 40 minutes without any stopping. Obviously there will be delays along the way. You can reduce the impact of ambushes and problems by using Raven to scout ahead and flush out the ambushes before the convoy hits them. Speed, aggression, correct asset management and using your technological superiority are key to managing the time constraint.

Vehicle use is optional. The Pandurs can carry a whole fire team but once lost they cannot be easily replaced. The Nyx vehicles can be rapidly replaced by sling loading but can only sit 2 people. To mitigate this ehe AAC will deploy the Nemmera as a Bluebell asset. They can repair damaged vehicles and rearm/refuel those that need it. They can also clear minefields much faster than a normal clearing op. Use them wisely since the Nemmera cannot be sling loaded so replacements will take time to catch up.

If all else fails, deploy the Blackfish/Raven to blast apart FIA positions so that the convoy can completely bypass them to make up time.

There are 3 MSRs and each one is it's own objective. The order in which you complete them is entirely optional.

The supply drops are a secondary consideration to clearing the MSRs. They can be transported by loading them aboard the transport trucks, or by sling loading them via Raven/Giant. Asset management is the key here again. If the aircrews are busy dropping supplies, they won't be providing recon which will slow down the convoy. Conversely, if the supplies are shipped with the convoy, they will be in danger and could be lost. There are limited replacements available but once they're all gone, the objective will fail.

12
31st
Jul
2018

HellJumpers

OPERATION ORDER

MAP: Takistan

DATE: 04/08/18 18:00 UTC

Operation Name: HellJumpers

Terrain

Weather: Low Fog

Forecast

Starting Time: 0425 hours

Starting Position

===============================================================================

===============================================================================

Briefing:

incoming

===============================================================================

Infantry Task Force:

Task 1

Task 2

Task 3

AAC:

Task 1: S&D Air Defences 

===============================================================================

Equipment:

1x Y-32 X'ian (Infantry Transport)
1x Ka-50J
1x Mi-48J Kajman

===============================================================================

Signed Sergeant First Class R4IDER

16
28th
Jul
2018

Saturday Operation 28/07/18

If no fresh mission is available we will replay last week's Combat Patrol by @R4IDER.

6
18th
Jul
2018

Combat Patrol

OPERATION ORDER

MAP: Altis

DATE: 21/07/18 18:00 UTC

Operation Name: Combat Patrol

Terrain: Woodland, Ridges, Open Ground, Towns

Weather: Foggy, clear-sky

Forecast: Foggy, turning cloudy (chance of rain)

Starting Time: 0425 hours

Starting Position: FOB  Combat Den

===============================================================================

===============================================================================

Briefing:

Having claimed territory that rightfully belongs to the Russians there are anti Russian rebels carrying out attacks. The rebel forces are no match for the Russian army and are heavily reliant on guerrilla tactics. Expect ambushes and the use of civilians to conceal their positions. It's important that the number of civilian lives lost is kept to an absolute minimum, we can't lose support of the pro Russian forces if we do then it is only a matter of time before this territory is once again lost.

The pro Russian forces will be present during this operation and you may cross path's during your patrol - the friendly forces will be dressed in all green fatigues making them easier to identify. Further to this they will be equipped with Kevlar that we have provided them. The anti-Russian forces will be wearing a mixture of civilian and army clothing.

The anti-Russian forces will be carrying out their own patrols both on foot and using vehicles - its paramount that these vehicles are identified correctly and taken out at an opportune moment in order to avoid any civilian deaths or collateral damage.

===============================================================================

Infantry Task Force:

Task 1: Insert LZ - ALPHA

Task 2: Patrol NW along MSR

Task 3: Search Point Alpha for Anti Russian Forces

Task 4: Search Point Bravo for Anti Russian Forces

Task 5: Insert at LZ - BRAVO

Task 6: Search Point Charlie for Anti Russian Forces

AAC:

Task 1: S&D Air Defences 

Task 2: S&D Rebel Vehicle Patrols (They will be hidden within Civilian vehicles)

===============================================================================

Equipment:

1x Y-32 X'ian (Infantry Transport)
1x Su35 Flanker E
1x Ka-50J
1x Mi-48J Kajman

===============================================================================

Signed Sergeant First Class R4IDER

8
9th
Jul
2018

The Falaise Pocket

MAP: Neaville

Mission Date: 14/07/18

OPORD: Falaise Pocket

Terrain: Rural Countryside, Villages, Normandy "Bocage"

Weather: Light cloud

Forecast: Slowly Clearing

Start DTG: 21/08/1944 0900hrs

Starting Location: US Field HQ Le Chateau de Pierre-Juliene

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History:

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1: SITUATION

Operations Cobra, Totalize and Tractable have encircled the German 7th Army around the small town of Falaise. A small corridor still sits between the Canadians to the North and the Americans to the South West between the towns of Trun and Chambois. If the allied forces can link up they will completely surround the decimated 7th Army and force it's surrender.

Today we close the Falaise Pocket.

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2: MISSION DETAIL

The 3rd Army is pushing hard to link up with the Canadians to our North East. We must push the remaining German defences back and cut the two MSRs running North/South between Trun and Chambois.

If we can cut the MSRs and hold our line, the Germans will have no choice but to surrender.

A. ENEMY FORCES

Strength:

Exact strength is unknown. Remnants of numerous units are scattered across the countryside in hastily constructed defences. The whole of the 7th Army is stranded North of our AOR and once we cut those MSRs you can expect a stampede as units try to escape.

Composition:

The 7th Army is strung out all over the place. Force composition is likely to be whatever they can get and throw at us so expect a mish-mash of units and capabilities. The only thing we are sure of is that we shouldn't see many tanks. The counter attack through Mortain cost the Germans a lot of armour which we doubt will have been replaced.

Air Defense:

Most of the heavy AA defences have already been stripped out and pulled across the Seine. Some heavier MG's might still engage low flying aircraft and the Luftwaffe is still trying to help relieve the defenders but they are running out of fighters and pilots.

B. FRIENDLY FORCES

E company will advance to our North to secure the town of Les Morinieres and cut MSR 1. F company will head South East aiming to cut MSR 1 at La Durandiere and establish a forward HQ. Our G company will advance in the centre aiming for the 7th Army local HQ at Neaville.

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3. EXECUTION

A. Objective Overview

Mission Intent:

G company will advance in the centre of our line to attack the 7th Army HQ at Neaville. With the 7th Army HQ neutralised, G company will turn North and assault the 5th Panzer Brigade HQ at Le Vieux Chateau. Finally G company will advance to Hill 91 and cut MSR 2 at Le Carrefour Triste. With all companies in position, we must then hold until the Canadians arrive to seal the gap.

Ground Forces Task:

The ground force mission has 4 objectives:

  • Secure the 7th Army HQ at Neaville
  • Secure the 5th Panzer HQ at Le Vieux Chateau
  • Secure Hill 91 and the town of Le Carrefour Triste
  • Hold the line against the retreating Germans until the Canadians arrive

Air Corps Task:

AAC tasks are fluid and should support the overall battle plan (see notes).

Tasks could include:

  • Medical Support
  • Air Superiority
  • AT Gun Crew
  • Mortars
  • Tank Crew
  • Sniper/Recon
  • Sapper Work

B. Intel Package

AOR Overview:

AOR.jpg

Note the Bocage terrain. Roads offer clear transit routes but you can bet the Germans are thinking the same thing. Use the bocage to your advantage.

Initial positions and advance:

leg1.jpg

Our first port of call is Le Chateau de Braye. We should clear it to ensure our supply lines are not threatened as we advance. A garrison here would endanger not only our transports but would also threaten our HQ.

Neaville:

7armyhq.jpg

Neaville promises to be a bit of a bastard to be honest. It's only a small town but the presence of the 7th Army HQ element means it'll be defended vigorously. Limited lines of ingress also makes it very dangerous for our tanks to help us out. We should make clearing a tank safe route into town a priority.

Le Vieux Chateau:

5pzhq.jpg

5 Panzer have been quite canny about the location of their HQ. The Chateau is very easily defended but the woodland surroundings play into our hands. We should be able to get very close before assaulting.

Hill 91:

hill91.jpg

Our final stop. We will not have proper defences in place but we need to fortify the location as best we can. Liberated PAK-40s would be a god send along with properly positioned Shermans, mines and booby traps. Le Carrefour Triste offers us a solid flank anchor and controls the MSR so we will want to put some guys in there also.

C. Coordinating Instructions

Radio Frequencies

Long Range Net: 50.1

D. Materiel and Supply

Ground Force:

12x M3A1 Half-Track APC

AAC:

5x P-61 Black Widow

5x P-38 Lightning

5x P-51 Mustang

8x Sherman Firefly MBT

4x M3A1 Half-Track Ambulance

Mortars available at HQ

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SnrAM Jason

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Notes:

  • Grenadiers please remember that you have access to rifle grenades in place of your usual UGL. You need to load each one from the scroll menu. Aiming takes a bit of practice but they are great for area denial once you have the hang of them.
  • As before, Pattons Third Army Cavalrymen are arranged as a regular force. Our AR slots carry the BAR while the MMG slots in Charlie teams carry the M1919. While the BAR is more mobile, the M1919 is way more capable especially when able to properly deploy.
  • While the mission is not time sensitive, there is a lot of ground to cover. We also need to rely on stealing AT guns from the Germans as the US Cavalry don't have their own. To that end there is a stock of Half-Tracks to use. They are optional and there is nothing to say you must use them, but leaving them behind will make the mission take longer and may make the defence of Hill 91 overly difficult.
  • AAC deployment should be based on Actuals battle plan. At least 1 fighter should be deployed to hold off the Luftwaffe but after that the choice depends on how Actual wants to use us. There are possible tasks for:
    • Banshee (Air Superiority) - There will be Luftwaffe fighters and bombers in the area looking to keep the MSRs open
    • Raven (Medical Support via the ambulances) - Obviously medical support will be needed but T-2s are very few and far between making this less desirable
    • Anvil (Tank Support) - Very handy in this setting but is highly vulnerable to German AT defences which will inevitably be present
    • Dragon (Mortar Support) - Decent fire support but does not offer AT capability. Long range accuracy will also suffer without GPS assistance
    • Hunter (Sniper/Recon) - Good for long range recon and precision engagements but not capable of assaulting given the bolt action rifle
    • Sapper (see below) - Brilliant in close combat and carrying AT mines to help cut the MSR. Severely limited range.
  • The UAV trooper slot has been changed to a specialist Sapper role. The Sapper carries mines and the M2 Flamethrower. While suffering from extreme short range, the M2 is brutal in close combat and could be devastating in the fight for Neaville and Le Vieux Chateau. This is entirely optional and is there as a bit of fun to explore the things from the mods that we haven't used yet. The mines however would be indispensable in the defence of the MSR.
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